Deafened and Blinded

This week continued the trend of super busy weeks, with a Sounders game on Monday evening and D&D on Thursday. While still a lot to handle, both were fun escapes from all the learning and deadlines at work. I was cracking up at the D&D session this week, and I was not alone. 

Mad Mage – Continuing Level 2

Nothics informed the group of a locked door to the west in the prior session, so they planned to address that door first. Well, it turned out that the door in that room was not locked, and it opened just fine into a hallway heading off in multiple directions. They already promised the revenant, tagging along with them to get some healthy revenge, that they would go after his former partner after addressing the door. So, they turned around and headed east instead. 

It ended up being a riskier situation than they previously thought, as they ran smack into a fight with a fiend who could cast cloudkill. That is enough damage from one spell to drop a couple of the party members in one turn. If they had known this upfront, they might have retreated and adjusted their strategy. Unfortunately for them, they found out about the cloudkill after two of their party had already charged forward, and the revenant ran in shouting accusations of betrayal at the human in the room. Backing out? Not an option anymore for some of them. 

Two people went down more than once. They threw a ton of party resources into that victory, but everyone survived. The combat took a long time (real-time), but it did not feel like it dragged because there was so much going on that the dynamics and sense of dread it conveyed kept you invested. I’m happy with my revised combat note page, as it helped me keep track of all the special monster abilities. It all adds to the atmosphere. 

We had time for one more room after the first big battle. They decided to take the remaining hallway to the east in that same section and heard muttering as they moved down a hallway. 

“Does this sound like the same kind of muttering we heard from the first gibbering mouther?” they ask. 

“Why, yes. Yes, it does.”

“I prepared silence,” the cleric noted during their planning. 

So they plan to go in, the cleric casting silence on the mouther when he sees the monster so that its muttering won’t drive them insane. The PCs will be deafened in the radius too, but that shouldn’t be a problem. Plan in place, they charge boldly forward…it turns out there are three mouthers this time. 

Okay. No problem. I allow the cleric to catch two of them in the zone of silence. They can deal with those first. This plan will still work. 

As they are charging in, the mouthers shoot off these phlegm-bombs of flash-spittle that can blind you. Now they are in the room, right next to a blob-like mass of mutely muttering mouths, and they can’t see or hear them. Even better, the ground sucks them in, so they can’t move away. 

I’m rolling really well with this flash-spittle reload and can shoot it off every round, while they are rolling poorly and are continuously blind at this point. The mouthers are not doing much else, honestly, but the fumbling around is pretty hilarious. 

To be fair, rules-as-written for blinded and deafened means that they can attack and move around with the knowledge of their player. A character simply has disadvantage to represent the impact. I think this is dumb and makes no sense with stacked status effects like this, but some of my players get rules-grumpy. It is my game, and I can overrule them, but I did not think it was worth it this time. Instead, I told them to play it how it made sense to them. 

(Two of my players did end up playing the situation more realistically how I would have. Guess who is getting inspiration in the next session!?!)

Once they dealt with the two in the zone of silence, there was one left, and now the muttering madness came into play again. Most people only lost their turn when hit by the insanity, but one of my newer players got hit by it where she would end up attacking a random person. 

“Go ahead and make an attack,” I tell her.

“I’m going to use feinting strike,” she replies.

Everyone else at the table groans while I laugh maniacally. 

“What?”

Ashe is now chuckling as well. “Nothing. Do what you are going to do. This will be entertaining.”

“Does an 18 hit?”

“I don’t know,” I say with another laugh and evil grin. “Ashe, does an 18 hit you?”

It did hit him, and she ended up doing more damage in one strike than all three mouthers had managed the entire combat. We were all in stitches by that point. 

It was a good night. 

Photo by Will Wright on Pexels.com

Thanks for stopping by, and I hope you found some humor here as well. Until next week!

Brain Clutter

Work is still crazy with learning things AND finalizing budgeting for 2022. That work adds to publication activities. Then I add other hobby activities like Sounders games and D&D. I have to admit that I’m no longer at the top of my game. As a result, I have not been doing much writing in the last couple of weeks. I’m trying to prevent this draft from being filled with holes. 

Right now, book 2 is out with my alpha readers, and I have been working on the concept revision of book 3. I mentioned this before, but my drafts usually go in this order: concept, revised, alpha, revised alpha, beta, final draft, edited final. The Hidden Series has four books planned, and I have a pretty good start on all of them, but each stage takes time.

  • Book 1 (Hidden Memory): Edited final set for publication
  • Book 2 (Hidden Sanctuary): Alpha version is with alpha readers
  • Book 3: The concept is complete, and I’m working on the revision
  • Book 4: The concept is complete

I have rough publication timeframes on the “My Books” page for each of the four books, and I plan to post Hidden Sanctuary for preorder in the next couple of weeks. That is so I can include the link at the end of the first book. I need to work on the book description for that to happen. 

Mad Mage Campaign

The brain clutter impacted my D&D game this week. The game still went fine, and everyone had fun, but I forgot so much of the monster abilities and negative stat items for the players that they walked through combat like it was a day at the beach. Now I have a “reminders” section on my notepad to help me keep all of these moving parts in mind. 

My players strolling through level 2 in Halaster’s dungeon.

I’m trying to warn my players that combat will be more difficult going forward. That they should be careful when deciding their course of action. Words are not internalized like experience, though. They will plow into another combat with half health and zero ability resources left, and someone’s character will die. Or my warnings will drive them to rest all the time, and I will have to attack them to break them of that overcorrection. Fun times for me either way!

Bookbub

Next week I will share some of what I have learned about Bookbub from some of the Facebook groups I’m part of and hopefully an acceptance letter for their “New Release” feature (super difficult, so cross your fingers, but don’t hold your breath on my account). If I release book 2 for preorder, there will also be more changes to the website! 

Those are all the remotely coherent sentences and complete thoughts I can string together for today, so have a great weekend, everyone!

Electrifying!

Yesterday was a full day of food, friends, and D&D! We usually play on the first Thursday of each month, but if there are five Thursdays in a month, we try to sneak in a Saturday game. Warning: this post includes some RPG violence. If you prefer to avoid reading that part, skip straight to the “Budgeting” heading below.

My players have been leaving rooms unexplored at their backs more regularly in the Dungeon of the Mad Mage, and this time it came back to bite them. Xanathar’s Guild members snuck into the main room and set up an ambush. Valorik went down, and Urg had to fall back under a hail of arrows and Javelins as they entered, leaving the party scrambling to react. While they managed to overcome the initial surprise and win that battle, it ended up costing them a healing potion, eight hours for a long rest to recover, and a hit to Urg’s pride. Once they woke up from their early nap, they decided they had enough of level one and headed down the long stairs to the Arcane Chambers. 

The first thing they found was a goblin bazaar. There, the goblin’s leader happened to be holding prisoner one of the betrayers of the revenant they have allowed to tag along with them. My players have decided to help the dead guy take revenge against his three former party members who beat him to death and threw him in a pit. I was a little surprised that “let the revenant beat the prisoner to death” was left on the table as an option, but they decided on a swift execution instead. 

Finally, in the last set of rooms explored yesterday, one room held a copper door that they strongly suspected was electrified. Ghouls popped out of some barrels to attack them, and Valorik had the great idea to shove his attacker into the door. I decided to give my ghouls a chance to dance out of the way of the door-yes, I’m a mean GM-and this blinded ghoul managed to dodge the door twice, Daredevil-style (Marvel’s Daredevil). The ghoul lost his acrobatic superpower when he regained his sight, as the third shove sent him tumbling against the door, electrocuting him with a strong zap. 

How I image the ghoul nimbly avoiding hitting the copper door.

I would have felt a little bad about not letting the shove work the first time. It was a clever and creative idea, and I love it when players use the room to their advantage. I felt less bad about it when I found out Valorik had been using a shield along with two-handedly wielding his weapon. To be clear: no, he does not have three hands. We corrected that, so maybe they will be clearing out monsters with a little less ease from now on. Overall, I thought it was a great session, with some fun tidbits for everyone. 

Budgeting

It is budgeting season at work now, so I have had little time to work on book stuff or other hobbies. I’m still very new to this company, which makes everything take longer than it normally would for me. I have to learn it all as I go, and then there is the rework when I find something I missed the first time. Fortunately, everyone is great about the learning curve and working with me to ensure our budgets are updated and submitted on time. 

I’m also still on schedule for the book release, despite not having much time recently to work on it. It helps that I set the release date out far enough. I’m not stressing myself out with everything yet to complete. I know some people work well under tight deadlines at the last minute, but that is NOT me. I need schedules with reasonable timelines for which I can adequately prepare. If you are looking at taking on a publication project of your own, make sure you know how you work best and plan accordingly. 

Another action-packed weekend in the books! Have a great week everyone!

Overwhelmed by People Stuff

The last two weeks have been packed with people. From both work and personal perspectives, I’ve been inundated with human interaction. It is starting to put pressure on me. As the upcoming week’s schedule is also packed with people, I’ve decided to take today off and be by myself.

My husband had already decided to have sushi lunch with friends, so this works out well from a timing perspective. Sushi is one of the few food styles that I will usually pass on – surprising for someone from the Seattle area, I know – so it is no hardship to skip this lunch for leftovers at home. It leaves me with plenty of time to just exist and take care of internal tasks.

I do have a few goals today. Two of them are must-do items, while some are in the time-allowing category. My self-assigned, mandatory tasks are to complete the “read-alouds” for our D&D session this week and to finish my edits of book one. For D&D, I’m not sure which directions the party will go at this point. They could potentially reach the end of this level in either direction, so I want to have all the level one commentary completed in preparation. I can wing it at need, but I find I forget more details that way, and I prefer preparation that gives them all the initial information they will need to make decisions.

For the book, I only have the epilogue left. I need to edit what exists right now and add one perspective to it as recommended by an alpha reader. I should complete both of these today since the epilogue is shorter than a full-length chapter. With this timing, I’m also posting my beta reader request for a couple more readers today. I want them to focus on plot or character disconnects or areas that pull the reader out of the story rather than line edits. With those items as the focus, I’m hoping to have the book back from them within two weeks.

The timing becomes tighter now. I’m going to schedule a copy editor and will need to finish any edits before that deadline. While I’m going to have some buffer planned in the sequence, any beta reader delays mean less time for my side of the polishing work. I also need to work on the administrative tasks, but I will do that once the book is out with betas.

As for the optional weekend tasks left for today: one is related to how much effort I want to put into cooking dinner tonight, the other is canning some pickles. I purchased some pickling cucumbers the other day, and I want to turn them into pickles. We will see if I can dredge up enough energy to fit that in today or if I procrastinate until a time when it is either “do it now” or “they go bad.” Wish me luck!

Busy Week

I started the new job this last week. With all of the training, access requests, and new names and acronyms, it kept my brain busy enough that I stayed off of the computer most evenings rather than working on the book edits. Trying to push past a certain threshold for computer usage means sloppy or slow work for me, so I listen to my brain fatigue. 

I did complete one more chapter on Friday, and that only leaves two or three more before the book goes off to beta readers again. I plan on reaching out to copy editors at that same time to coordinate the schedule on that. I think I have a fair idea of how long the final revisions would take me. 

Saturday was a fun day with my D&D group playing Mad Mage. I was not pulling my punches, someone even took the bane of an elder rune – that is 20 six-sided dice worth of damage – to the face, and no one even dropped unconscious. This obviously means I need to up my game or they will start to think the dungeon is no challenge at all! 

With the one cursed sword picked up in the last game, they were a little more careful of additional magic item finds this time…well, some of them were more cautious. I’m pretty sure the rogue swore off caution for the day. He now has a ticking clock in his chest due to a beating heart in a box that is bound to something still in the dungeon. I hope they discover what that something is in time. Mwahaha!

That is for another week. Right now I’m getting ready to watch the Sounders play this evening. I hope they can have another amazing showing as they did on Thursday when half the starting lineup was about half my age. Kids these days are so impressive!

Go Sounders!