Our monthly D&D session last week had another fun bit of chaos I thought I would use this week’s blog post to share with you all.
Setting the Scene
Our group of intrepid explorers was waiting for information from their contacts in Skullport, so they decided to spend the time exploring the other side of the river. Deciding to brave the gondola guided by the tiefling skeleton, the group stumbled across a dark cave where a young boy and a goblin were imprisoned.
After some investigation, they discovered the boy had been washed down into Undermountain. His friend escaped the sea’s pull, while he was swept away and captured by some hags. They sent the goblin on his way and freed the boy. He lingered in the back as the group prepared to engage the hags, poking around in murky pools. One slimy hand emerged, then another, and a hideous hag dragged herself from the water.
Fully prepared for a fight, her polite inquiries caught the group off guard, and they stutteringly shifted to conversation mode. After providing some brief information, she ushered the group on their way, out toward the river and away from the yet-unexplored cave in the back.
Their boat was back at the other beach downriver. They were left with two options: swim or try to go back through the hag’s territory. It was unlikely the entire group could sneak through the cave, but their rogue, Ashe, might be able to make it. Taking their signal whistle in case he ran into problems, Ashe made it through the main cavern and back to the caves further in, intending to bring the boat upriver to the group.
He there faced a choice. To the right was the way back to the boat. To the left was the unexplored section of the cave. Being the aspiring legendary thief, he naturally went left and ended up at a large cavern filled with shipwrecks piled high on one side. A ship’s figurehead looked on from across the room, and a well-preserved Crowsnest towered high over the pile.
Curious as to what might be contained within, Ashe began to climb the pile toward the platform above. About ten feet from his goal, the figurehead behind him, a banshee, began to wail. The piercing sound echoed through the chamber and down the halls. Ashe dropped back down and ran.
While Ashe sprinted down the unfamiliar corridors, his party argued.
“That’s our cue,” Urg stated, spoiling for the previously averted fight.
“He said he would use the whistle,” countered Anakis. “That is not the whistle.”
“Yeah,” Rose agreed. “He’s fast, like me. He can get to the boat, and we should be here when he returns so he doesn’t get lost looking for us.”
Urg shook his head. “We can’t just leave him. I’m going.” So saying, he took off running toward the source of the wailing.
Ashe ran toward the boat. Urg ran toward the sound. The party stood on the shore muttering about bad decisions.
As Urg approached the source of the cacophony, it suddenly cut off. “Ashe?!” he called out.
The only response was the clicking and scraping of chitinous legs on stone.
“Uh oh,” he thought and turned to run again, this time toward where they had left the boat.
Not really, but that is all the time I have for blogging today, so tune in next week for the thrilling conclusion to this comedy of errors!
Happy weekend all!